Interface Play<R>
interface Play<R = void> {
"[iterator]"(): Generator<Yieldable, R, Tick>;
next(...__namedParameters: [] | [Tick]): IteratorResult<Yieldable, R>;
return(value: R): IteratorResult<Yieldable, R>;
then(next: PlayTrigger): Play<unknown>;
throw(e: any): IteratorResult<Yieldable, R>;
until(p: PlayTrigger): Play<R>;
}
"[iterator]"(): Generator<Yieldable, R, Tick>;
next(...__namedParameters: [] | [Tick]): IteratorResult<Yieldable, R>;
return(value: R): IteratorResult<Yieldable, R>;
then(next: PlayTrigger): Play<unknown>;
throw(e: any): IteratorResult<Yieldable, R>;
until(p: PlayTrigger): Play<R>;
}
Type Parameters
- R = void
Hierarchy
- Animator<R>
- Play (View Summary)
Methods
[iterator]
next
return
then
Parameters
- next: PlayTrigger
Returns Play<unknown>
Sequence: this, then
next.