Start a fluent path at start. Chain .to(p) / .u(n) / .d(n) / .l(n) / .r(n) / .offset(dx, dy) / .along(angle, dist) and pass to s(...) to render.
start
.to(p)
.u(n)
.d(n)
.l(n)
.r(n)
.offset(dx, dy)
.along(angle, dist)
s(...)
Optional
Start a fluent path at
start. Chain.to(p)/.u(n)/.d(n)/.l(n)/.r(n)/.offset(dx, dy)/.along(angle, dist)and pass tos(...)to render.